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		<title>Time-Independent Games</title>
		<link>http://atmac.org/time-independent-games</link>
		<comments>http://atmac.org/time-independent-games#comments</comments>
		<pubDate>Tue, 17 May 2011 03:40:49 +0000</pubDate>
		<dc:creator>Ricky Buchanan</dc:creator>
				<category><![CDATA[Autism/Aspergers/ASD]]></category>
		<category><![CDATA[Dexterity Impaired]]></category>
		<category><![CDATA[Dyslexia/Reading Problem]]></category>
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		<category><![CDATA[iDevices]]></category>
		<category><![CDATA[Information]]></category>
		<category><![CDATA[Intellectually Impaired]]></category>
		<category><![CDATA[Neurologically Impaired]]></category>
		<category><![CDATA[Other Impairment]]></category>
		<category><![CDATA[Primary Switch Users]]></category>
		<category><![CDATA[Supporters]]></category>
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		<category><![CDATA[Vision Impaired]]></category>

		<guid isPermaLink="false">http://atmac.org/?p=6609</guid>
		<description><![CDATA[Most computer games get faster, relying on reflexes and coordination. Untimed games such as turn-based games rely on strategy and tactics instead, which makes them excellent if the user's disability affects perception, thinking/memory, or movement.

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<p>This article was originally published at <a href="http://atmac.org/time-independent-games">Time-Independent Games</a> and is copyright (C) Ricky Buchanan 2012. May be forwarded but do not republish without permission.</p>
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			<content:encoded><![CDATA[<p><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  src="http://atmac.org/wp-content/uploads/drop7-112x150.png" alt="Drop7" title="drop7" width="112" height="150" class="size-thumbnail wp-image-6679 alignleft" />Most &#8220;standard&#8221; computer games get harder because they get faster, relying on the player&#8217;s reflexes and coordination keeping up. For example, in Tetris the blocks appear and drop faster and faster as your level increases:</p>
<div style=' border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;'  id="attachment_6682" class="wp-caption aligncenter" style="width: 173px"><img src="http://atmac.org/wp-content/uploads/tetris-163x300.png" alt="Tetris" title="tetris" width="163" height="300" class="size-medium wp-image-6682" /><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">Tetris, like most single player games, devolves into twitch gameplay as the levels increase.</p></div>
<p>Untimed games or time-independent games are those where you aren&#8217;t penalised if you play a game very slowly, have bad reflexes, or don&#8217;t posses the hand-eye coordination to time your movements accurately. Games like this are &#8220;turn-based&#8221; where any game actions only occur in response to the player&#8217;s actions, and don&#8217;t have any other timers or time-related limitations. One of my favourite time-independent games, Drop7, is another block-dropping game but each block only &#8220;falls&#8221; once you tell the game where to put it. Drop7 increases the difficulty by changing the mix of blocks which are dropped and by adding a layer of hidden (grey) blocks at the bottom of the screen after a number of moves:</p>
<div style=' border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;'  id="attachment_6679" class="wp-caption aligncenter" style="width: 235px"><img src="http://atmac.org/wp-content/uploads/drop7-225x300.png" alt="Drop7" title="drop7" width="225" height="300" class="size-medium wp-image-6679" /><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">Drop7 increases the game&#039;s difficulty level by changing the pieces available.</p></div>
<p>Time independent games share all of these things:</p>
<ul>
<li>Game pieces aren&#8217;t animated in a way that changes where you need to hit them, so taking extra time to initiate a move doesn&#8217;t cause your target to shift.</li>
<li>There is no timer limiting the amount of time you can take to play each move or the time taken for the overall game.</li>
<li>Being fast or slow doesn&#8217;t change the number of points awarded for each move or for an overall game.</li>
<li>The app doesn&#8217;t &#8220;reset&#8221;, losing your position in the game, if the device is turned off.</li>
</ul>
<p>If you aren&#8217;t sure if a game fits all these requirements, a good way to check yourself is to open the game and choose exactly where you&#8217;ll tap the screen to make a move &#8230; then put the device down for 5 minutes before coming back and tapping the screen exactly where you had previously decided. If there&#8217;s no disadvantage (or advantage) to your 5-minute pause that&#8217;s time-independent. If you could do the same pausing routine at any point during the game then the whole game is time-independent.</p>
<p>Why would you want to know if a game is time-dependent or not? There are a large number of disabilities that affect timing, most of which come under these general categories:</p>
<ul>
<li>Conditions that affect perception (eg vision impairment, conditions affecting how the brain interprets perceptions, sensitivity to animated movement) which may slow down how fast you understand what the game&#8217;s state is.</li>
<li>Conditions that affect thinking or memory (eg brain injury, intellectual impairment, memory impairment) which may slow down your decision about which move to make.</li>
<li>Conditions that affect movement or reactions in the limbs used to control the iPad (eg cerebral palsy, quadriplegia) which may slow down your ability to make the move you&#8217;ve decided to make.</li>
</ul>
<p>An extra effect of time-independent games is that collaborative gameplay becomes possible. This could be a parent playing with a child, two friends playing together, a therapist playing with a client, or a partner-assisted play scenario where the player indicates their desires by their own methods and the partner physically touches the game devices for them.</p>
<div style=' border: 1px solid #dddddd; background-color: #f3f3f3; padding-top: 4px; margin: 10px; text-align:center; display: block; margin-right: auto; margin-left: auto;'  id="attachment_6680" class="wp-caption aligncenter" style="width: 310px"><img src="http://atmac.org/wp-content/uploads/mahjong-300x225.jpg" alt="Mahjong" title="mahjong" width="300" height="225" class="size-medium wp-image-6680" /><p style=' padding: 0 4px 5px; margin: 0;'  class="wp-caption-text">Computer implementations of board games are almost always untimed, so they&#039;re excellent for collaborative or partner-assisted gameplay.</p></div>
<p>A surprisingly small number of games actually fit the requirements for being fully time-independent, so for this list I&#8217;m broadening the definition a little. If the game does have some time-dependent elements but these can be adjusted by the player or aren&#8217;t essential to regular play then I&#8217;ll make a note of this in the list:</p>
<ul>
<li><a href="http://atmac.org/goto/monsterate">A Monster Ate My Homework!</a> (one of my favourites!)</li>
<li><a href="http://atmac.org/goto/aqueduct101">Aqueduct 101</a></li>
<li><a href="http://atmac.org/goto/arcsfree">Arcs Free</a></li>
<li><a href="http://atmac.org/goto/beecellslite">BeeCellsHD/BeeCells Lite</a> (one of my favourites!)</li>
<li><a href="http://atmac.org/goto/oldschoolblocks">Blocks</a></li>
<li><a href="http://atmac.org/goto/boggle">Boggle</a> (has an overall timer but player can adjust from 1 to 10 minutes)</li>
<li><a href="http://atmac.org/goto/bookworm">Bookworm</a></li>
<li><a href="http://atmac.org/goto/braingames">Brain Games 3 IN 1</a></li>
<li><a href="http://www.choiceofgames.com/">The &#8220;Choice Of&#8221; series of interactive fiction games</a></li>
<li><a href="http://atmac.org/goto/doodlefit">Doodle Fit</a></li>
<li><a href="http://atmac.org/goto/drop7">Drop7</a> (one of my favourites!)</li>
<li><a href="http://atmac.org/goto/geared">Geared HD</a></li>
<li><a href="http://atmac.org/goto/patternsearch">PatternSrch</a></li>
<li><a href="http://atmac.org/goto/sliderzhd">Sliderz HD</a></li>
<li><a href="http://atmac.org/goto/spidersolitaire">Solitaire and Spider Solitaire</a></li>
<li><a href="http://atmac.org/goto/squramble">Squramble</a></li>
<li><a href="http://atmac.org/goto/stoneflood">Stone Flood</a> (one of my favourites!)</li>
<li><a href="http://atmac.org/goto/tradenations">TradeNations</a> (this is a simulation game of the &#8220;Farmville&#8221; or &#8220;Sims&#8221; type)</li>
<li><a href="http://atmac.org/goto/trism">Trism</a> (mostly untimed, it requires quick movement of iPad&#8217;s angle for best multi-move cascades but you can play perfectly well without these)</li>
<li><a href="http://atmac.org/goto/wordabacus">Word Abacus</a> (one of my favourites!)</li>
<li><a href="http://atmac.org/goto/wordswithfriends">Words With Friends</a> (like online Scrabble)</li>
</ul>
<p>These others are games that people have suggested may be time-independent, but which I haven&#8217;t tested myself:</p>
<ul>
<li><a href="http://atmac.org/goto/mmysteries">Midnight Mysteries: Salem Witch Trials</a></li>
<li><a href="http://atmac.org/goto/samanthaswift">Samantha Swift And The Fountains of Fate</a></li>
<li><a href="http://atmac.org/goto/psychoban">Psychoban HD</a></li>
</ul>
<p>What&#8217;s your favourite time-independent game?</p>
<p>- Ricky Buchanan</p>
<div class="photo-credit">Tetris image sourced from WikiMedia Commons: <a href="http://commons.wikimedia.org/wiki/File:Emacs_Tetris_vector_based_detail.svg'>Tetris for Emacs, by Markus Knittig</a>and licensed under <a href="http://www.gnu.org/licenses/gpl.html">GPL</a>.</div>
<p>Related posts:<ol>
<li><a href='http://atmac.org/interactive-fiction-games' rel='bookmark' title='Interactive Fiction Games'>Interactive Fiction Games</a></li>
<li><a href='http://atmac.org/save-time-with-leopard' rel='bookmark' title='Save Time With Leopard'>Save Time With Leopard</a></li>
<li><a href='http://atmac.org/tilt-turn-shake-iphone-games-using-alternate-inputs' rel='bookmark' title='Tilt, Turn, Shake &#8211; iPhone Games Using Alternate Inputs'>Tilt, Turn, Shake &#8211; iPhone Games Using Alternate Inputs</a></li>
</ol></p>

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<p>This article was originally published at <a href="http://atmac.org/time-independent-games">Time-Independent Games</a> and is copyright (C) Ricky Buchanan 2012. May be forwarded but do not republish without permission.</p>
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