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Tilt, Turn, Shake - iPhone Games Using Alternate Inputs

Tilt, Turn, Shake - iPhone Games Using Alternate Inputs

The iPhone and iPod touch come with very accurate accelerometers - the programs which are running can know when the device is being moved, and how much/how far/which direction it’s being moved. Game developers have taken advantage of this capability to develop some games which just rely on the device being moved or shaken!

Fullscreen gaming discovery

Fullscreen gaming discovery

A couple of weeks ago, I posted a tidbit on ScreenRecycler, an app that allows you to use another Mac’s screen as a second display. In it, I theorized that ScreenRecycler could allow on-screen keyboard and scan panel users to play inaccessible fullscreen games by letting them display the game on their main Mac’s screen [...]

Assistive Gaming: LayoutKitchen Laboratory Series

Assistive Gaming: LayoutKitchen Laboratory Series

LayoutKitchen - which now work’s with AssistiveWare’s SwichXS, Proloquo, and KeyStrokes - can be used to do some amazingly useful stuff. Here’s how to make an otherwise unplayable game playable for KeyStrokes users.

AssistiveGaming.com: About gaming for Mac users with disabilities

AssistiveGaming.com: About gaming for Mac users with disabilities

AssistiveWare® today, at the ATIA tradeshow in Orlando, announced a new web site about gaming on Mac OS X: AssistiveGaming.com. This new site is created by and for Mac users with disabilities and provides information on how people with physical disabilities can enjoy the latest and greatest games on Mac OS X.
I have never been [...]